Jul 17, 2006, 05:41 AM // 05:41
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#1
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Academy Page
Join Date: Feb 2006
Location: On the computer.
Guild: We Have No Life [KiK]
Profession: Mo/
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Can someone please explain this to me?
the "nurf" for Air of Enchant implemented a "required energy cost: 1" type deal, can someone please tell me what this means? ive played AoE smiter since the update, but i the only difference i can recall is the increased recharge time.
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Jul 17, 2006, 05:45 AM // 05:45
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#2
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Previously if you cast a 5 energy enchantment on a target with AoE, the spell would cost 0 energy. Since the update, it costs 1 energy.
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Jul 17, 2006, 05:48 AM // 05:48
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#3
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Academy Page
Join Date: Feb 2006
Location: On the computer.
Guild: We Have No Life [KiK]
Profession: Mo/
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but isnt the skill discription "spell costs 5 less energy to cast"?
i guess i'm just confusing myself. because i see what you mean.
i'm going to go out on a limb and say that ANet has incorrectly worded the skill discription. i guess it's retarded to say in the first part of the discription that a spell is free, then in the second part go and say that it costs 1 energy.
well, i'm starting to see the light. thx for your help
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Jul 17, 2006, 07:00 AM // 07:00
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#4
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Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
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It does exactly what it says. -5 energy, minimum of 1. This meand that if you cast a 5 nrg enchantment, it still costs 1 energy, but a 10 nrg enchantment will cost 5. This makes it so you're always spending at least some energy while using skills, instead of having free skills all day long.
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Jul 18, 2006, 03:09 AM // 03:09
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#5
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Academy Page
Join Date: Feb 2006
Location: On the computer.
Guild: We Have No Life [KiK]
Profession: Mo/
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oooh ok i see, so this means that no skill is energy free with this skill, i gotcha. lol
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Jul 18, 2006, 05:36 AM // 05:36
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#6
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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yeah apparently aoe was too strong for the ten people that used it in PVE.
It is still as broken as ever in pvp.
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Jul 18, 2006, 06:41 AM // 06:41
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#7
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Smiters are still especially vulnerable to diversion, enchantment removal, energy denial, and signet of humility. Not to mention that they themselves are very soft targets with little self-protection to speak of. Smiting isn't overpowered the same way touch rangers aren't overpowered, IMO - one mesmer dominates a smiter.
The fix was nice, however, since there now has to be some decent spec into prot. As for the one-energy matter, it may make it more difficult to continually use bal's aura, but otherwise I don't see much effect.
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Jul 18, 2006, 12:31 PM // 12:31
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#8
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Smiters usually have at least 11-12 in prot anyway, since they don't need any secondary prof attributes, unless running something specialized (such as Windborne Speed).
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